
Support has been added to import Forza Horizon 3 cars. The triangle reorganization follows the "flow" of the shape so that sharp angles and small radii are better respected. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import. This powerful technique significantly improves the quality of the 3D meshed models: Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog.
Greater accuracy of the shape, especially in sharp angles and small radius areas. Better aesthestics and smoothing of the shapes. Lower number of triangles needed to reach final tolerance of the model. Many tools are available to further improve meshes once created: Smoothing to keep details and improve general aspect. Holes filling to treat a zone that could not be scanned or to obtain a closed model. Decimation in order to reduce the size of your meshes. Sharp Edges Reconstruction to obtain perfect edges even if they are not scanned with a very high density Is there a hide/unhide function in the Second Life editorWhen I upload a mesh from Blender, I need to (from within Second Life) edit a part that is blocked from view by another part, and haven't found any way to get to it yet. Extrusion to create tubular shapes along a path. Constraint Meshing to use a polyline as a breakline in your mesh. Ground Extractor: a dedicated tool to create a DTMĬreating the model of a terrain is not always an easy task when dealing with scans of a whole area containing also vegetation, cars, road signs, buildings, etc. 3DReshaper brings an automatic solution to extract the ground out of a point cloud. The command "Extract ground" allows you to automatically create a mesh of a terrain directly from a global point cloud (not filtered).
You just have to define the terrain maximum slope and a direction (generally Z in case of DTM) to create your DTM, extract points on the ground or points not on the ground. X (Richard Burn Rally) GPS (Bob’s Track Builder) Update:.
GMT rFactor2 MEB (NFS Shift) GMT (RACE ON, RACE07, RACE, GTR2, rFactor, GTL, GTR) GRF (Viper Racing and Nacsar Heat) MOD (Viper Racing and Nacsar Heat) 3DS 3DO (N2003) MTS (F1CC,F1-2002). GMT rFactor2 ERP (F1-2015) PSSG (F1-2010 – F1-2014 GRID 1 & 2 & AutoSport) VHF SGB and MEB (NFS Shift) GMT (RACE ON, RACE07, RACE, GTR2, GTR, GTL, rFactor) TRK (GTR2, GTL) CAR (GTR2) VEH (rFactor) SCN (rFactor, NSR, F1CC, F1-2002) GRF (Viper Racing and Nacsar Heat) MOD (Viper Racing and Nascar Heat) PTF (N2003,N2003,N4)
3D Editor support: -FBX (Assetto Corsa KsEditor, Blender, 3DSMax & others) Collada DAE (Blender, 3DSMax & others) SKP (Google SketchUp) 3DS (3DSMax & others).